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How fast does your MacBook need to be to comfortably code iOS apps with Xcode? Is a MacBook Pro from 2-3 years ago good enough to learn Swift programming? Let’s find out!
Here’s what we’ll get into:
![Developers Developers](/uploads/1/2/9/3/129307211/534161278.jpg)
- The minimum/recommended system requirements for Xcode 11
- Why you need – or don’t need – a fancy $3.000 MacBook Pro
- Which second-hand Macs can run Xcode OK, and how you can find out
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Running time 111 minutes Language Korean Lies (, Gojitmal) is a 1999 South Korean film depicting a sexual relationship between a 38-year-old sculptor and an 18-year-old high school student. It was the debut film for both of its stars; is a sculptor and, a fashion model. Jan 08, 2000 Directed by Sun-Woo Jang. With Sang Hyun Lee, Tae Yeon Kim, Hyun Joo Choi, Kwon Taek Han. 18-year-old schoolgirl Y chooses her first lover (rather than wait to be raped, as were her two older sisters). After phone sex with 38-year-old J, a sculptor they begin an affair that, by the second meeting, includes spankings as foreplay. He brings a suitcase full of rods, hoses, and wires; she gathers. In a celebration of Korean film, a record 44 will screen at this year's 2009 International Film Festival of Marrakech. In addition, representatives from Korean government organizations, the Korean film industry: producers, directors, actors and film festival delegates will be in attendance. Lies, Inc., an expanded version of the 1964 book The Unteleported Man by Philip K. Lies (Gojitmal), a 1999 South Korean film; Lies, a thriller written and directed by Ken Wheat; Lies, a Swedish short film directed by Jonas Odell 'Lies', an episode of the TV series The Black Donnellys; Music. I just got back from seeing the new Korean film 'Lies,' a portrayal of a consensual BDSM relationship between an 18-year-old student and a 38-year-old sculptor. First, the bad stuff: it's not a very good movie. Amateurishly filmed, with shaky camera work and some of the. ![Download film korea lies 1999 Download film korea lies 1999](http://fims.kofic.or.kr/common/mast/movie/2012/05/f82047c1e1a4448b8c65e619d42dce69.jpg)
![Download film korea lies 1999 Download film korea lies 1999](http://fims.kofic.or.kr/common/mast/movie/2012/05/f82047c1e1a4448b8c65e619d42dce69.jpg)
I’ve answered a lot of “Is my MacBook good enough for iOS development and/or Xcode?”-type questions on Quora. A few of the most popular models include:
- The 3rd- and 4th-gen MacBook Pro, with 2.4+ GHz Intel Core i5, i7, i9 CPUs
- The 2nd-gen MacBook Air, with the 1.4+ GHz Intel Core i5 CPUs
- The 4th-generation iMac, with the 2.7+ GHz Intel Core i5 and i7 CPUs
These models aren’t the latest, that’s for sure. Are they good enough to code iOS apps? And what about learning how to code? We’ll find out in this article.
My Almost-Unbreakable 2013 MacBook Air
Since 2009 I’ve coded more than 50 apps for iOS, Android and the mobile web. Most of those apps, including all apps I’ve created between 2013 and 2018, were built on a 13″ MacBook Air with 8 GB of RAM and a 1.3 GHz Intel i5 CPU.
My first MacBook was the gorgeous, then-new MacBook White unibody (2009), which I traded in for a faster but heavier MacBook Pro (2011), which I traded in for that nimble workhorse, the mighty MacBook Air (2013). In 2018 I upgraded to a tricked out 13″ MacBook Pro, with much better specs.
Frankly, that MacBook Air from 2013 felt more sturdy and capable than my current MacBook Pro. After 5 years of daily intenstive use, the MacBook Air’s battery is only through 50% of its max. cycle count. It’s still going strong after 7 hours on battery power.
In 2014, my trusty MacBook Air broke down on a beach in Thailand, 3 hours before a client deadline, with the next Apple Store 500 kilometer away. It turned out OK, of course. Guess what? My current MacBook Pro from 2018, its keyboard doesn’t even work OK, I’ve had sound recording glitches, and occasionally the T2 causes a kernel panic. Like many of us, I wish we had 2013-2015 MacBook Air’s and Pro’s with today’s specs. Oh, well…
Learn how to build iOS apps
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Get started with iOS 13 and Swift 5
Sign up for my iOS development course, and learn how to build great iOS 13 apps with Swift 5 and Xcode 11.
That 100 Mhz i486 PC I Learned to Code With
When I was about 11 years old I taught myself to code in BASIC, on a 100 Mhz i486 PC that was given to me by friends. It had a luxurious 16 MB of RAM, initially only ran MS-DOS, and later ran Windows 3.1 and ’95.
A next upgrade came as a 400 Mhz AMD desktop, given again by friends, on which I ran a local EasyPHP webserver that I used to learn web development with PHP, MySQL and HTML/CSS. I coded a mod for Wolfenstein 3D on that machine, too.
We had no broadband internet at home back then, so I would download and print out coding tutorials at school. At the one library computer that had internet access, and I completed the tutorials at home. The source codes of turn-based web games, JavaScript tidbits and HTML page snippets were carried around on a 3.5″ floppy disk.
Later, when I started coding professionally around age 17, I finally bought my first laptop. My own! I still remember how happy I was. I got my first gig as a freelance coder: creating a PHP script that would aggregate RSS feeds, for which I earned about a hundred bucks. Those were the days!
Xcode, iOS, Swift and The MacBook Pro
Apps For Mac
The world is different today. Xcode simply doesn’t run on an i486 PC, and you can’t save your app’s source code on a 1.44 MB floppy disk anymore. Your Mac probably doesn’t have a CD drive, and you store your Swift code in a cloud-based Git repository somewhere.
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Make no mistake: owning a MacBook is a luxury. Not because learning to code was harder 15 years ago, and not because computers were slower back then. It’s because kids these days learn Python programming on a $25 Raspberry Pi.
I recently had a conversation with a young aspiring coder, who complained he had no access to “decent” coding tutorials and mentoring, despite owning a MacBook Pro and having access to the internet. Among other things, I wrote the following:
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You’re competing with a world of people that are smarter than you, and have better resources. You’re also competing against coders that have had it worse than you. They didn’t win despite adversity, but because of it. Do you give up? NO! You work harder. It’s the only thing you can do: work harder than the next person. When their conviction is wavering, you dig in your heels, you keep going, you persevere, and you’ll win.
Winning in this sense isn’t like winning a race, of course. You’re not competing with anyone else; you’re only really up against yourself. If you want to learn how to code, don’t dawdle over choosing a $3.000 or a $2.900 laptop. If anything, it’ll keep you from developing the grit you need to learn coding.
Best Mac Apps For Developers 2015 2017
Great ideas can change the world, but only if they’re accompanied by deliberate action. Likewise, simply complaining about adversity isn’t going to create opportunities for growth – unless you take action. I leapfrogged my way from one hand-me-down computer to the next. I’m not saying you should too, but I do want to underscore how it helped me develop character.
If you want to learn how to code, welcome adversity. Be excellent because of it, or despite it, and never give up. Start coding today! Don’t wait until you’ve got all your ducks in a row.
Which MacBook is Fast Enough for Xcode 11?
The recommended system specs to run Xcode 11 are:
- A Mac with macOS Catalina (10.15.2) for Xcode 11.5 or macOS Mojave (10.14.4) for Xcode 11.0 (see alternatives for PC here)
- At least an Intel i5- or i7-equivalent CPU, so about 2.0 GHz should be enough
- At least 8 GB of RAM, but 16 GB lets you run more apps at the same time
- At least 256 GB disk storage, although 512 GB is more comfortable
- You’ll need about 8 GB of disk space, but Xcode’s intermediate files can take up to 10-30 GB of extra disk space
Looking for a second-hand Mac? The following models should be fast enough for Xcode, but YMMV!
- 4th-generation MacBook Pro (2016)
- 3rd-generation Mac Mini (2014)
- 2nd-generation MacBook Air (2017)
- 5th-generation iMac (2015)
When you’re looking for a Mac or MacBook to purchase, make sure it runs the latest version of macOS. Xcode versions you can run are tied to macOS versions your hardware runs, and iOS versions you can build for are tied to Xcode versions. See how that works? This is especially true for SwiftUI, which is iOS 13.0 and up only. Make sure you can run the latest!
Pro tip: You can often find the latest macOS version a device model supports on their Wikipedia page (see above links, scroll down to Supported macOS releases). You can then cross-reference that with Xcode’s minimum OS requirements (see here, scroll to min macOS to run), and see which iOS versions you’ll be able to run.
Further Reading
Awesome! We’ve discussed what you need to run Xcode on your Mac. You might not need as much as you think you do. Likewise, it’s smart to invest in a future-proof development machine.
Whatever you do, don’t ever think you need an expensive computer to learn how to code. Maybe the one thing you really want to invest in is frustration tolerance. You can make do, without the luxury of a MacBook Pro. A hand-me-down i486 is enough. Or… is it?
Want to learn more? Check out these resources:
Learn how to build iOS apps
Get started with iOS 13 and Swift 5
Sign up for my iOS development course, and learn how to build great iOS 13 apps with Swift 5 and Xcode 11.
You might want to contact the developer or publisher of an app for help if you experience one of these issues:
- All apps on your iPhone open and function as expected, except for one.
- You previously bought a non-consumable in-app purchase and aren't able to restore your purchases in the app.
Apple Developer Mac
For iOS, iPadOS, and watchOS apps
Best New Mac Apps
- Open the App Store on your iPhone, iPad, or iPod touch. Make sure that you're signed in with the Apple ID that you purchased or downloaded the app with.
- Search for the app, then tap it. Or to find the app in your purchases, tap Today, then tap the My Account button or your photo at the top of the screen. Tap Purchased, then find the app. You might need to tap 'Not on this [device]' to see all of your apps.
- Swipe up to find the Ratings & Reviews section, then tap App Support. If you don't see App Support, make sure that you're signed in with the correct Apple ID.
For apps on your Apple Watch
Best Mac Apps For Developers 2015 Download
Use the iPhone that's paired with your Apple Watch and follow the steps for iPhone.
For apps on your Mac
- Open the App Store on your Mac. Make sure that you're signed in with the Apple ID that you purchased or downloaded the app with. If you didn't get the app from the App Store on your Mac, read about how to contact a third-party developer.
- Search for the app, then click it. Or to find the app in your purchases, click the sign-in button or your photo at the bottom of the sideba, then find the app and click it.
- On the right side of the window, click the app's support link. Scroll to the Ratings & Reviews section, then click App Support. If you don't see App Support, make sure that you're signed in with the correct Apple ID.
Best Free Apps For Mac
For apps on your Apple TV
Apple App Developer
- Open the App Store on your Apple TV. Make sure that you're signed in with the Apple ID that you purchased or downloaded the app with.
- Search for the app, then choose it.
- Scroll to the bottom of the page. You'll find the developer's website in the Information section.
If you're using an Apple TV (3rd generation), search the Internet for the name of the app to find the developer.